uplpo.blogg.se

Sprite from sonic 1
Sprite from sonic 1









sprite from sonic 1

If you don't modify this function, the speed will default to 2. The larger numbers the number, the slower the animation will play. Return base.FallAnimSpeed(character, extrachar) If you want to adjust how fast you falling animation plays, just take the function FallAnimSpeed() into your character mod, and do something like this:įunction u8 FallAnimSpeed(u8 character, u8 extrachar) You can have as many frames for your falling animation as you want as the mod will automatically detect how many keys are present. Super Sonic it's Modded_Super_Sonic_fall_CD_X and the alternate is Modded_Super_Sonic_fall_CD_beta_X. For Sonic it's Modded_Sonic_fall_CD_X and the alternate fall is Modded_Sonic_fall_CD_beta_X. For example, Tails is Modded_Tails_fall_X, Knuckles is Modded_Knuckles_fall_X. If you want to make add-ons for this mod, make sure you name the frames as Modded_XX_0, 1, 2. Note: Make sure this goes in your lemon file, not the json. While Uncurled: This plays the falling animation when falling off of a ledge, while uncurled. It will play the falling animation instead.

sprite from sonic 1

Level Transitions: Instead of playing the usual hurt animation when transitioning from certain levels. Select from a variety of options such as:Īfter a Spring Twirl: Calls the falling animation to play after bouncing off of a spring.Īfter Transforming: Only after transforming from a super/hyper state, Sonic and company will show their falling animation until they hit the ground. This mod replaces the mid-air walk for Sonic and friends when they drop down from a ledge without rolling. Fixed falling animation playing while charging a peel-out when falling











Sprite from sonic 1